When you're commanding hundreds of ships that doesn't really matter much. I'll agree with most of this, but I don't want Sins to become a game of sniping hardpoints, or all eye candy of fully rotating turrets etc.
Especially full 3D movement, Dynamic ship movement to target 'weak spots', True Formations, Tactics (aggressive, defensive, passive), More defined weapon firing arcs, etc. Quoting Major Stress, reply 11It would be nice to add more 'Homeworld-ish' options to the tactical battles.